Firewatch is a lonely game. After the 1988 Yellowstone fires, Hank, a midlife crisis-stricken guy, becomes a Wyoming fire lookout.
Journey is an honor to play. Its pure design, beautiful setting, and music make it a treasure among video games, a great interactive metaphor about life and death.
Superhot's simplistic graphic design and fundamental idea transform shooting into a challenge by changing one simple thing.
Virginia has little to offer. No options or hidden secrets await you in its plot. In video games, aggressive cutting and a wordless screenplay are usually awful.
Kaitlin Greenbriar returns to her mid-1990s Pacific Northwest family home in Gone Home to find no one there.
If you thought it was a lovely indie tribute to role-playing games like Earthbound or a bizarre game that encourages you to befriend monsters instead of battling them, it would be more entertaining.
Stealth games are time-consuming. Sneaking about requires patience because the goal is to go undetected. This is an issue for time-pressed folks.